Supernatural Presence Detector
Detects electromagnetic fields within 30 feet. When activated near supernatural presence, spirits, active magic, or dimensional rifts, you have advantage on Wisdom (Perception) or Intelligence (Investigation) checks to detect their presence. The device reads on a scale from 0-5, with higher readings indicating stronger supernatural activity.
The meter also reacts to electrical wiring, appliances, and electronic devices. The GM may require an Intelligence check (DC 12) to distinguish supernatural readings from mundane electromagnetic sources.
The strength of the reading helps determine proximity. A reading of 1-2 indicates weak or distant presence, 3-4 indicates moderate or nearby presence, and 5 indicates powerful or immediate presence.
Low-Light Vision Device
While wearing these goggles, you gain darkvision out to 60 feet. You can see in dim light as if it were bright light, and in darkness as if it were dim light. However, you cannot discern color, only shades of green.
If exposed to bright light (such as a flashlight, flare, or flashbang) while wearing the goggles, you are blinded for 1 round and must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. The goggles may also be damaged (GM's discretion).
The goggles amplify available light. They require at least minimal ambient light (starlight, moonlight) to function. In complete darkness with no light source whatsoever, they provide no benefit.
You have disadvantage on Wisdom (Perception) checks to notice things in your peripheral vision while wearing these goggles.
Lock Manipulation Tools
With this set, you can attempt to pick locks using Dexterity (Sleight of Hand) or proficiency with thieves' tools. The DC varies by lock quality:
Each attempt takes 1 minute. On a failed check, you cannot attempt again until you take a short rest and study the lock mechanism.
If you roll a natural 1 while attempting to pick a lock, one of your picks breaks inside the lock. You have disadvantage on further attempts to pick that lock, and anyone else attempting to pick or open it has disadvantage as well.
Possession of lockpicks is illegal in some states without a locksmith license. Being caught with them may result in charges, especially if combined with other suspicious circumstances.
Standard Medical Supplies
As an action, you can stabilize a creature at 0 hit points without needing to make a Wisdom (Medicine) check.
As an action, you can expend one use of the kit to treat wounds. The target regains 2d4+2 hit points. Once a creature has been treated with a first aid kit, they cannot benefit from another use of a first aid kit until they finish a short or long rest.
When making a Wisdom (Medicine) check to provide long-term care or diagnose an illness, you can use supplies from the kit to gain advantage on the check.
Professional Medical Supplies
As an action, you can stabilize a creature at 0 hit points without needing to make a check. If you succeed on a DC 15 Wisdom (Medicine) check, the creature regains 1 hit point.
As an action, you can expend one use of the kit to provide professional medical care. The target regains 4d4+4 hit points. This requires a DC 12 Wisdom (Medicine) check. On a failure, the target still regains half the rolled amount. Once a creature has been treated with an advanced first aid kit, they cannot benefit from another use until they finish a short or long rest.
You can expend two uses of the kit to give advantage on a saving throw against disease or poison, or to attempt to neutralize one poison affecting a creature (DC set by the poison).
The kit includes suture materials. You can spend 10 minutes and expend two uses to close severe wounds, stopping ongoing bleed effects.
Military-Grade Individual First Aid Kit
As an action, you can use this kit on a creature at 0 hit points to immediately stabilize them and restore them to 1 hit point. This requires a DC 10 Wisdom (Medicine) check. On a success, the creature is stabilized and conscious.
The kit contains a tourniquet and hemostatic gauze. You can use it to automatically stop any bleeding effect, including those that would normally require saving throws to end.
Designed to be worn on a belt or attached to tactical gear. Can be deployed and used with one hand if necessary.
Unlike other first aid kits, this is designed for one major trauma event. After use, it must be restocked ($50-80 to restock).
Full Face Chemical Protection
While wearing a gas mask with a functioning filter, you are immune to inhaled toxins, gas attacks, and airborne chemicals including tear gas, chlorine gas, and most chemical weapons. You also have advantage on saving throws against diseases transmitted through the air.
The sealed faceplate protects your eyes, granting immunity to effects that require sight (such as flashbangs or blinding powder) as long as the mask is properly sealed.
Speaking while wearing a gas mask is muffled. You have disadvantage on Charisma (Persuasion) and Charisma (Performance) checks that involve speaking. Listeners have disadvantage on Wisdom (Perception) checks to understand you.
You have disadvantage on Wisdom (Perception) checks that rely on sight to notice things in your peripheral vision.
Filters become saturated with use and must be replaced. A filter is good for 8 hours in light contamination, 4 hours in moderate contamination, or 1 hour in heavy contamination. Replacement filters cost $15-40 each.
Optical Magnification Device
While using binoculars, you can see details clearly at distances up to 1,000 feet (or 10 times normal range for identifying creatures and reading signs). You have advantage on Wisdom (Perception) checks that rely on sight when observing distant objects or creatures.
To use binoculars effectively, you must remain relatively still. If you move more than half your speed on your turn, you have disadvantage on Perception checks made with the binoculars due to image shake.
While using binoculars, you have disadvantage on Perception checks to notice anything outside your focused viewing area. You're essentially tunnel-visioned on what you're looking at.
Binoculars magnify available light but cannot function in complete darkness. In dim light, you can still see but have disadvantage on Perception checks.
Multi-Band Radio Receiver
You can monitor police, fire, and EMS radio frequencies within approximately 20-30 miles. When local law enforcement is dispatched to an incident, you can hear the call in real-time, typically 5-10 minutes before they arrive on scene.
While monitoring the scanner during downtime, you gain advantage on Intelligence (Investigation) checks to learn about recent crimes, accidents, or supernatural incidents in your area. The GM may provide you with information about Events or ongoing situations.
If law enforcement is dispatched to your location or a location you're monitoring, you typically have 1d10+5 minutes of warning before they arrive, allowing you to escape, prepare, or hide evidence.
Listening to the scanner can reveal how much attention your activities are drawing. If your group's Exposure is 5 or higher, the GM may have you hear references to investigations, BOLOs (Be On the Lookout), or suspicious person reports that relate to your group.
You must program the scanner with local frequencies. This requires 1 hour and a DC 10 Intelligence check. Pre-programmed frequency guides are available for major cities ($10-20).
Short-Range Two-Way Radio (Pair)
Allows instant voice communication between users within range. As a bonus action, you can send a short message to anyone on the same channel. No check is required for basic communication.
In open terrain with line of sight, walkie-talkies can communicate up to 2 miles. This is reduced by obstacles:
• Inside buildings: 200-400 feet
• Heavy forest or urban areas: 0.5 miles
• Through concrete/steel structures: 100 feet or less
Most models have 8-14 channels, allowing multiple groups to communicate without interference. You can switch channels as a free action.
Communications are not encrypted. Anyone with a radio tuned to the same frequency can hear your transmissions. Sensitive information should be coded or avoided.
You must press a button to transmit. This prevents background noise from broadcasting, but also means you can't transmit while using both hands for other tasks.
Item | Description | Cost |
---|---|---|
Thermometer (digital) | Measures temperature drops from spirits, cold spots | $20-50 |
Geiger Counter | Radiation detector, some claim detects anomalies | $200-600 |
Compass | Navigation and detecting magnetic anomalies | $10-30 |
UV Flashlight | Reveals blood, bodily fluids, certain supernatural marks | $30-80 |
Blacklight (portable) | Battery powered UV light source | $20-50 |
Magnifying Glass | Examine evidence, tracks, symbols | $10-40 |
Fingerprint Kit | Powder, brush, lifting tape for prints | $30-80 |
Evidence Bags (box of 100) | Plastic bags for collecting samples | $15-30 |
Specimen Jars (set) | Glass jars for samples, body parts, etc. | $20-50 |
pH Test Strips | Test acidity of liquids, useful for various rituals | $10-25 |
Metal Detector (handheld) | Find buried objects, iron, silver | $50-200 |
Stud Finder | Detect hollow spaces in walls, hidden rooms | $15-40 |
Measuring Tape (50 ft) | Measure ritual circles, crime scenes | $10-25 |
Caliper | Precise measurements of tracks, bite marks | $20-60 |
Dowsing Rods (pair) | L-shaped rods for finding water, ley lines, energy | $20-50 |
Item | Description | Cost |
---|---|---|
Camcorder (VHS) | Record video evidence, bulky and obvious | $400-1,200 |
Video Camera (8mm) | Smaller format, still bulky by modern standards | $600-1,500 |
Polaroid Camera | Instant photos, no processing needed | $50-150 |
35mm Camera (SLR) | Professional photography, requires film development | $200-800 |
Disposable Camera | Cheap one-time use, 24-36 exposures | $8-15 |
Film (roll of 24/36) | Various speeds for different lighting | $5-12 |
Video Tapes (VHS, pack of 5) | Record surveillance or evidence | $15-30 |
Microcassette Recorder | Small audio recorder, interviews, EVP attempts | $30-100 |
Audio Cassettes (pack of 10) | Blank tapes for recording | $10-20 |
Parabolic Microphone | Long-range audio surveillance, directional | $400-1,000 |
Listening Device (bug) | Plant for audio surveillance, highly illegal | $100-500 |
Wiretap Kit | Phone line surveillance equipment, highly illegal | $200-800 |
Voice Activated Recorder | Automatically records when sound detected | $80-200 |
Telescope | Long-range observation | $100-500 |
Two-Way Mirror (portable) | Surveillance from hidden position | $50-150 |
Item | Description | Cost |
---|---|---|
Bump Keys (set) | Quick lock opening, various common locks | $30-80 |
Bolt Cutters (various sizes) | Cut chains, padlocks, fences | $30-150 |
Glass Cutter | Score and remove window panes quietly | $15-40 |
Pry Bar (small) | Compact prying tool for doors, windows | $15-35 |
Slim Jim | Unlock car doors, illegal in some states | $10-25 |
Wedge Set | Door and window wedges for forced entry | $20-50 |
Tension Wrench Set | Various sizes for lockpicking | $15-40 |
Lock Decoder | Advanced lockpicking tool | $50-150 |
Universal Keys (bump ring) | Ring of common key patterns | $40-100 |
Window Punch | Shatter car windows quietly | $10-25 |
Door Ram (handheld) | Breach doors with force | $80-200 |
Climbing Gear (basic set) | Rope, carabiners, harness for scaling | $150-400 |
Grappling Hook | Thrown hook with rope | $30-80 |
Item | Description | Cost |
---|---|---|
Suture Kit | Needle, thread, forceps for stitching wounds | $30-80 |
Surgical Tools (basic set) | Scalpel, forceps, scissors, clamps | $50-150 |
Blood Pressure Cuff | Manual BP monitor | $20-60 |
Stethoscope | Listen to heartbeat, breathing | $30-100 |
Thermometer (oral/rectal) | Check for fever, hypothermia | $5-15 |
Splint Set | Immobilize broken bones | $20-50 |
Burn Kit | Specialized burn treatment supplies | $30-80 |
Snake Bite Kit | Venom extraction, treatment | $15-40 |
Smelling Salts | Revive unconscious person | $5-15 |
Activated Charcoal | Treat poisoning, overdose | $10-25 |
Iodine Tablets | Purify water, antiseptic | $8-20 |
Antibiotics (prescription) | Various types, need doctor or black market | $20-100 |
Morphine (injectable) | Extreme pain relief, controlled substance | $50-200 |
Adrenaline (EpiPen) | Emergency allergy/cardiac treatment | $50-150 |
IV Kit | Intravenous fluids and supplies | $40-120 |
Tourniquet | Stop severe bleeding | $10-30 |
QuikClot/Hemostatic Gauze | Blood clotting agent for wounds | $20-50 |
Medical Tape (roll) | Secure bandages, splints | $3-10 |
Gauze Pads (box) | Wound dressing | $5-15 |
Elastic Bandage (ACE wrap) | Compression, support sprains | $5-12 |
Hydrogen Peroxide | Clean wounds, disinfect | $3-8 |
Rubbing Alcohol | Disinfectant, sterilization | $3-8 |
Painkillers (OTC) | Aspirin, ibuprofen, acetaminophen | $5-15 |
Prescription Painkillers | Codeine, Vicodin, etc. - controlled | $20-100 |
Item | Description | Cost |
---|---|---|
CB Radio (vehicle mounted) | Long-range vehicle communication | $100-300 |
Ham Radio (handheld) | Amateur radio, requires license | $200-600 |
Ham Radio (base station) | Powerful home station, very long range | $500-2,000 |
Pager | One-way messaging device | $50-100 |
Cell Phone (brick/bag phone) | Early mobile phone, expensive per minute | $500-1,500 |
Answering Machine | Record messages at home | $40-120 |
Pay Phone Card | Pre-paid calling card | $10-50 |
Signal Flares (pack of 3) | Emergency signaling, bright red | $20-50 |
Air Horn | Loud acoustic signal | $15-35 |
Whistle (emergency) | Small, loud, non-electronic signal | $3-10 |
Item | Description | Cost |
---|---|---|
Flashlight (Maglite, heavy duty) | 4-6 D-cell metal flashlight, also a club | $20-60 |
Flashlight (tactical) | Compact high-output tactical light | $40-100 |
Headlamp | Hands-free lighting | $20-60 |
Lantern (battery) | Area lighting, long runtime | $25-80 |
Lantern (propane/gas) | Bright camping lantern, requires fuel | $30-100 |
Glow Sticks (pack of 10) | Chemical light, 8-12 hour duration | $10-25 |
Road Flares (pack of 3) | Bright red emergency flares | $15-30 |
Candles (box of 12) | Emergency lighting, ritual use | $5-15 |
Lighter (Zippo) | Refillable metal lighter | $15-40 |
Matches (waterproof, box) | Strike anywhere matches | $5-12 |
Spotlight (handheld, rechargeable) | Million candlepower search light | $40-120 |
Item | Description | Cost |
---|---|---|
Tent (2-4 person) | Basic camping shelter | $60-250 |
Sleeping Bag | Temperature rated, various qualities | $30-150 |
Tarp (heavy duty, various sizes) | Shelter, ground cover, waterproof cover | $15-60 |
Rope (50-100 ft, nylon) | Climbing, securing, general use | $15-50 |
Paracord (100 ft) | Lightweight utility cord | $10-25 |
Duct Tape (roll) | Fix everything, improvise solutions | $5-12 |
Bungee Cords (set) | Secure cargo, various uses | $10-30 |
Camping Stove (propane) | Portable cooking | $30-100 |
Mess Kit | Camping cookware and utensils | $15-40 |
Water Bottle (1 qt) | Hydration | $5-20 |
Canteen (military style) | Metal or plastic water container | $10-30 |
Water Purification Tablets | Make water safe to drink | $8-20 |
Water Filter (portable) | Pump or squeeze filter | $30-100 |
Backpack (hiking/tactical) | 40-60L capacity | $50-200 |
Duffel Bag (large) | Gear transport | $20-80 |
Cooler (various sizes) | Keep food/drinks cold, store samples | $30-150 |
Multi-Tool (Leatherman, Swiss Army) | Pliers, knife, screwdrivers, etc. | $30-100 |
Pocket Knife (folding) | Utility blade | $15-80 |
Fire Starter (flint and steel) | Survival fire starting | $10-25 |
Compass (orienteering) | Navigation | $15-50 |
Maps (local/regional) | Paper navigation, mark locations | $5-15 |
GPS Unit (early handheld) | Satellite navigation, expensive in 90s | $300-800 |
Emergency Blanket (mylar) | Retain body heat, reflective | $3-10 |
Hand Warmers (chemical, pack of 10) | Disposable heat packs | $8-15 |
Item | Description | Cost |
---|---|---|
Toolbox (basic) | Hammer, screwdrivers, wrenches, pliers | $50-150 |
Socket Set (metric and standard) | Various socket sizes with ratchet | $40-120 |
Adjustable Wrench (various sizes) | Universal wrench | $10-30 |
Pliers (various types) | Needle-nose, regular, vice grips | $8-25 each |
Wire Cutters | Cut wire, fencing | $10-30 |
Utility Knife (box cutter) | Retractable razor blade | $5-15 |
Hacksaw | Cut metal, plastic, bone | $15-40 |
Hand Saw | Cut wood | $12-35 |
Chisel Set | Woodworking, stone carving | $20-60 |
Clamps (various sizes) | Hold materials during work | $8-30 each |
Level (carpenter's) | Ensure surfaces are level | $15-50 |
Measuring Tape (25 ft) | Construction/carpentry measurements | $10-25 |
Marker (permanent, Sharpie) | Mark evidence, surfaces | $2-5 |
Chalk (box) | Mark locations, draw symbols, salt lines | $3-8 |
Spray Paint (can) | Mark areas, cover evidence | $4-10 |
Super Glue | Quick adhesive | $3-8 |
Epoxy (two-part) | Strong permanent adhesive | $8-20 |
WD-40 (spray) | Lubricant, loosen stuck parts | $5-12 |
Funnel | Pour liquids without spilling | $3-10 |
Bucket (5 gallon) | Carry water, mix solutions, various uses | $5-15 |
Zip Ties (pack of 100) | Secure, restrain, bundle | $8-20 |
Handcuffs | Restrain suspects, some creatures | $30-80 |
Zip Cuffs (pack of 10) | Disposable plastic restraints | $15-30 |
Chain (various lengths) | Secure, restrain, barrier | $15-50 |
Padlock (various sizes) | Secure locations, chains | $8-30 |
Combination Lock | Secure without keys | $10-25 |
Item | Description | Cost |
---|---|---|
Bleach (gallon) | Clean blood, destroy DNA evidence | $3-8 |
Ammonia (bottle) | Heavy-duty cleaner | $3-8 |
Heavy Duty Cleaner (industrial) | Remove tough stains, evidence | $10-25 |
Trash Bags (heavy duty, box) | Body disposal, evidence removal | $10-20 |
Tarp (plastic) | Cover crime scenes, wrap bodies | $10-40 |
Plastic Sheeting (roll) | Cover large areas, prevent contamination | $15-50 |
Lime (quicklime, bag) | Accelerate decomposition, dispose bodies | $15-40 |
Rubber Gloves (box of 100) | Prevent contamination, fingerprints | $10-20 |
Respirator (dust mask) | Protect from fumes, particles | $20-60 |
Hazmat Suit (disposable) | Full body protection | $30-80 |
Apron (rubber/plastic) | Protect clothes during messy work | $10-30 |
Item | Description | Cost |
---|---|---|
Fake ID (basic) | Laminated card with photo | $50-150 |
Fake ID (high quality) | Passes casual inspection | $200-600 |
Fake ID (professional) | Hologram, UV features, very convincing | $500-1,500 |
Badge (replica police/FBI) | Metal badge reproduction, highly illegal | $50-200 |
Uniform (police) | Official-looking police uniform, illegal | $100-300 |
Uniform (security guard) | Generic security outfit | $40-100 |
Uniform (paramedic/EMT) | Medical response uniform | $50-150 |
Uniform (utility worker) | Gas/electric/phone company coveralls | $30-80 |
Clipboard (with official-looking papers) | Look busy and official | $10-20 |
Hard Hat | Construction worker disguise element | $15-30 |
Safety Vest (reflective) | Worker/inspector disguise | $10-25 |
Lab Coat | Doctor/scientist disguise | $20-50 |
Priest Collar | Clergy disguise | $15-40 |
Business Suit | Professional disguise | $100-500 |
Wig (various styles) | Change appearance | $30-150 |
Fake Mustache/Beard | Facial hair disguise | $10-40 |
Makeup Kit (theatrical) | Change appearance, hide features | $40-150 |
Sunglasses (various styles) | Hide eyes, look cool | $10-100 |
Contact Lenses (colored) | Change eye color | $30-80 |
Voice Changer (electronic) | Alter voice on phone | $50-150 |
Item | Description | Cost |
---|---|---|
Salt (bag, 25 lbs) | Protection circles, spirit barriers | $5-15 |
Iron Filings (container) | Ward against fey, various rituals | $10-25 |
Silver Powder | Protective circles, werewolf wards | $30-80 |
Holy Water (bottle) | Blessed by clergy, anti-undead | $10-50 |
Blessed Oil | Anointing, consecration | $15-40 |
Incense (various types) | Ritual atmosphere, some have properties | $5-20 |
Sage (bundle) | Cleansing ritual, smoke purification | $5-15 |
Rosary | Catholic prayer beads, protective symbol | $10-50 |
Crucifix | Christian protective symbol | $10-100 |
Bible (various versions) | Holy text, protective presence | $10-50 |
Herbs (various, dried) | Various supernatural properties | $10-50 |
Crystals (quartz, amethyst, etc.) | Energy focusing, new age shops | $10-100 |
Lodestone | Naturally magnetic rock, magic uses | $15-50 |
Pentacle (carved wood or metal) | Pagan protective symbol | $20-80 |
Athame (ritual knife) | Ceremonial blade, not for cutting | $30-150 |
Chalice (silver or pewter) | Ritual cup for liquids | $40-150 |
Censer (incense burner) | Brass or silver incense holder | $20-80 |
Bell (ritual bell) | Clear tones for ritual marking | $15-60 |
Mirror (black scrying mirror) | Divination tool | $30-100 |
Tarot Deck | Divination cards, various styles | $15-50 |
Ouija Board | Spirit communication, Parker Brothers | $20-40 |
Pendulum (crystal or metal) | Divination, yes/no questions | $10-40 |
Grimoire (spell book, replica) | Occult text, various traditions | $30-200 |
Voodoo Doll | Sympathetic magic focus | $15-50 |
Hex Bag/Gris-gris | Protective charm bag | $20-60 |
Dream Catcher | Native American protective charm | $15-50 |
Horseshoe (iron) | Traditional protective charm | $10-30 |
Four-Leaf Clover (preserved) | Luck charm | $5-20 |
Rabbit's Foot | Traditional luck charm | $5-15 |
Garlic (fresh bulbs) | Ward vampires, protective | $3-8 |
Hawthorn (wood or berries) | Fey protection | $10-30 |
Rowan (wood or berries) | Witch protection | $10-30 |
Mistletoe | Druidic ritual plant | $8-20 |
Item | Description | Cost |
---|---|---|
Spirit Box (radio sweep device) | Scan frequencies for EVP | $80-200 |
Full Spectrum Camera (modified) | See UV/IR spectrums, catch anomalies | $400-1,000 |
IR Thermometer (laser) | Detect cold spots from distance | $50-150 |
Motion Sensor (alarm) | Detect movement in area | $30-80 |
Game Camera (trail cam) | Motion-activated wildlife camera | $80-250 |
Laser Grid (multiple laser pointers) | Detect movement through beams | $50-150 |
Fog Machine | Make spirits/energy visible in mist | $100-300 |
Generator (portable gas) | Power equipment off-grid | $300-800 |
Extension Cords (heavy duty, 100 ft) | Power tools and equipment | $30-80 |
Power Inverter (car to AC) | Convert car power to household current | $50-150 |
Battery Pack (portable, rechargeable) | Backup power for electronics | $80-200 |
Flare Gun | Signal device, can be improvised weapon | $40-100 |
Flares (handheld, pack of 6) | Emergency signaling, light source | $15-30 |
Fireworks (various) | Distraction, signaling, improvised | $10-100 |